Remember the old customize world option where you could make ores super common? This is what I do with that.
I would set every ore, including diorite and stuff like that, to maximum. Once the world loads, I would make it my mission to mine the ores and smelt them into blocks. Well, now I’ve got a bunch of blocks. What do I do next? I turn them into massive towers. Think of what WALL E did on earth and you’ve got what I did. It’s so much fun and strangely relaxing. Just make sure you live near a ton of trees for ladders and stuff.
I think that the nids are a very cool species with a very cool idea and (potential) back story. Their evolution/ biology based warfare is just very very cool, but I got a question. It‘s always stated that nids are like Sooo good in adapting and they steal gens and get stronger hurdudur you know the drill. What got me questioning this is why are their base types of nids? If they adapt in like hours ore days and can brew the best beasts in their kitchens why do we only see the standard types (most of the time). I know that differences in like colore exist between fleets but nothing special. Even if we imagine that normal nids are not important enough to be customized during an campaign why not swarmlords ore titans? The only great differences are maybe one „gun“ more ore one sword more. Why? Gw has passivally infinite possibility’s with those bois. Also I think i read something about a spacemarine nid thing that ate geneseed and was nearly unkillable. Where did those go?
Imma share my super secret tactics... you get a bunch of crystalariums and get them to make jades. You can then trade the jades for staircases from the desert trader during Sundays, and use those staircases to easily go down skull cavern to get a higher iridium ore spawns, to make more crystalariums
Is it possible to make a Super flat world with ores, caves, bioms, trees etc?
Hello folks I wanted to ask you a question. I was looking on Reddit to see if there is a way to create a super flat world that includes every feature of a normal world. Like ores, villages, trees, biomes, caves, spawner and so on. I have found a preset, but it seems to work in an old version, because when I enter it, there is not enough space to enter the whole command. Does anyone have any experience how I can do this? Thx to all
Really simple but maybe stupid question. I got a lot of lead ore from the lucky hole mine and was wondering if I equip Super Duper would that have a chance to activate? I know Super Duper says anytime you craft anything and Smelting is under crafting at a chem work bench but does the game count it as such?
Rune golem from rune wars, I dont play the game just paint the minis, super happy with this one my first start to finish painting and basing project, trying out geek gaming sculptamold, and base ready range. Also first use of irradesant paints. Hes a gold ore, gem stone sword wielding golem :)
In this Vendetta Online Gameplay 2020, I did a super exciting thing and that super exciting was to do some mining for 30 minutes. I equipped mining beams on my ship, went out in space and started mining asteroids or space rocks for ores.
Rune golem, I know hes debased but I dont plan to play the game just loved the minis and they were cheap, it's a gold ore, gem sword wielding rune golem. Super happy with the out come of this one. If you guys wanna see my other rune wars stuff let me know and I'll post more :)
Lately I've been craving some GT5/GT6 ore generation, but current 1.12.2 mods just aren't doing it for me. GT:CommunityEdition tries.. but it's just not the same. Ore isn't layered and it's just randomly thrown around the vein. No small ores. Super ugly cube surface nuggets. The dev hates suggestions and chases people away. Etc etc. GT:CE also doesn't change the recipes of other mods like GT5 did either.. I loved that about GT5. Although I've never technically tried it, GT6 was finished in January (but still getting bug fix updates), with Greg switching gears to work on his own game (and play Factorio heh), and the continuance GT6U seems pretty active. I hear GT6 oregen is even better than GT5, so that could definitely be an option for me. But I'm not sure I should jump back into 1.7.10 and give up some newer mods I've gotten used to, such as some mods that greatly help with the meta tools/nested recipes (by far the part I like the least about GT). On the official GT forums, I read that either GT5 or GT6, or maybe even a combination, is being remade for 1.15.2. Looking at the github repository, it seems to be GT5 based.. but that's pretty much all the information I have. I'm excited though. Do any of you happen to have information about the project? Like how far along it is, and if they're going to have GT6 style ore? Also, do any of you happen to know what Forestry is doing for 1.15.2? Seems like I read that a port is being made, but I don't know by who, or if that was just a rumor. I love Forestry and would love to continue to bring it along for my playthroughs (yes, I know, I'm weird).
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